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6-2
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Aliased Sinusoids; Speech and Music in the Analog World
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Explore |
The following signals have been sampled and then reconstructed from
their samples, assuming the sampling rates indicated. The results were
recorded onto the VAB platform. Listen to these signals in your
Hyperception/VABHS/sounds directory to discover what
the results of aliasing sound like in the analog world!
Winamp should open these .wav files. Choose a visualization that
will allow you to see as well as hear the differences. Make sure your
headphones are plugged into the speakers which are jacked into the PC
sound card output port.
Location for files is C:\Program Files\Hyperception\VABHS\Sounds\
1.
demo_fs1016_4k8.wav
2.
demo_g726_32k.wav
3.
demo_g728_16k.wav
4.
demo_is54_8k.wav
5.
demo_melp_2k4.wav
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Explore & Annotate.
Copy the sound file names at left. Open up an
email. Add a brief description of any difference you heard (and saw!) as
you played these sounds). Email to Mr.
Rummel |
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6-3
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Quantization
and Clipping
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Explore
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Students see and hear the effects of quantization.
Listen to:
Speech coded at 7 bits, 5 bits, 3 bits, and 1 bit per sample. The
corresponding SNRs are 42, 30, 18, and 6 dB, respectively.
Music coded at 16, 13, 10, 7, 4, and 1 bit per sample. The
corresponding SNRs are 96, 78, 60, 42, 24, and 6 dB, respectively. |
Explore. How does the number of bits/sample and the corresponding SNR's change
how the audio signal sounds?
Can you hear why we need to avoid aliasing? |
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Fractals |
Fractal Image parameter controls |
Bonus Design and Build |
Using the image processing blocks in VAB that generate either the
Mandelbroit set, Dragon Alley, or the Julia set (all found in the
General Image folder), add some sliders to control the range of 3
parameters and discover what changes occur to the output. |
Email Mr.
Rummel your modified fractal VAB worksheet with
proper text
annotations and VAB documentation inside of it.
Due Tuesday, 2-26 at end of class. |