11-27-01 T |
Matrix
Transform Math Web Reading |
Go
to the "First Steps To
Animation" web site by
Wolfgang Engel and read the tutorial. Ignore the DirectX
programming language (it looks like: ConfirmDevice() OneTimeSceneInit() InitDeviceObjects()
). Focus on finding these
answers: 1) Identify
these graphics terms: vertex,
standard transformations, clipping, vertex blending, morphing,
animation, skinning, elevation fog, mesh warping, procedural
texture coordinate generation such as reflection maps and
lighting. 2) Briefly explain these concepts:
modelspace, worldspace 3) What is the
function of a transform matrix in manipulating 3-D
digital images? Give one example of this concept at
work. |
10
pts |