Winter 2002 Homework

Back Home Up Next

Past Homework

Due Date 

HW to HAND IN

  Comments

 
11-27-01 T Matrix Transform Math Web Reading Go to the "First Steps To Animation" web site by Wolfgang Engel and read the tutorial. Ignore the DirectX programming language (it looks like: ConfirmDevice() OneTimeSceneInit()  InitDeviceObjects() ). Focus on finding these answers:
1) Identify these graphics terms: vertex, standard transformations, clipping, vertex blending, morphing, animation, skinning, elevation fog, mesh warping, procedural texture coordinate generation such as reflection maps and lighting.
2) Briefly explain these concepts: modelspace, worldspace
3) What is the function of a transform matrix in manipulating 3-D digital images? Give one example of this concept at work.
10 pts
11-28 W �DIGITAL HUMANS WAIT IN THE WINGS�  Email your answers to these questions.