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After
finishing this chapter you are responsible for being able to describe, define,
and compare these concepts:
LabVIEW
LAB OBJECTIVES
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A. FIRST Engineering
Problem: Create
digital music using LabVIEW block functions. These are the Chapter 2 Labs (L2.x).
1. Understand first hand how working with
block diagrams allows one to make simple blocks do complex things.
2. Manipulate
and control the parameters of blocks within worksheets
3. Any LabVIEW labs modified or altered in lab and saved to your flash drive will be uploaded to the Google Groups for our class and named according to the standard convention. |
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a. Connect
blocks by locating input and output links on blocks
b. Change block properties through the use of right mouse
c. Show an
ability to do basic trouble shooting on the DSK board setup and
cabling. |
B. Know and distinguish between the various methods of creating
digital music:
1.
Sound Synthesis
2.
Waveform Synthesis
3.
Physical Modeling |
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C. Be able to:
1. Distinguish
between analog and digital signals. Give a simple analog signal and a
sample rate, be able to create a digital signal. Know the difference
in the signal notation for each: s(t) vs. s[n]
2. Given
a simple periodic waveform, be able to write the appropriate sinusoid
equation to represent the amplitude, frequency, and phase shift of the
signal as a function of time.
3. Create
a graphical representation of a digital or an analog signal if the
equation is given.
4. Distinguish
between tones that vary in amplitude or period or frequency. |
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D. Make sure you check out these Acoustic Simulations and the Phasor Factory for
additive synthesis before the test. |
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E. SECOND Engineering Problem: Build a functioning Gosney speaker/ microphone. |
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DIGITAL
MUSIC CONTENT OBJECTIVES
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| 1.
What
are the characteristics
of sound? |
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a. Sound in matter: what are compression waves and how are they measured?
b. How is a transverse wave different from sound?
> Wave modeling site |
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| 2. Describe
the parts
of the ear, their function and sequence in processing sound: |
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a. outer ear (role of pinnae)
b. middle ear (eardrum, stapes, malleus, incus bones; Eustachian
tube)
c. inner ear (cochlea (oval window, basilar membrane, fluid, sensor cells,
nerves, round window) and semicircular canals (how do they allow balance?)).
> Ear Physiology illustrations and descriptions
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| 3. Reason
for human
hearing range |
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a. The Cochlea's basilar membrane resonant frequency changes from 20
Hz -20 kHz based on logarithmic changes in its thickness.
b. Movement of a particular section of the membrane causes the attached
sensory cells to sway and induce a depolarization of the nerve fibers
assigned to those cells.
c. Depending on which section of the basilar membrane responds,
geographically precise signals are assigned different frequencies in the
brain.
d. frequencies below 20 Hz (infrasound) have no advantages to human
communication and natural sources of these sounds could "swamp" the auditory centers of the brain.
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4. lambda
= c/f or wavelength = speed /frequency
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| 5. Decibel
scale basics |
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a. approximately every 6 dB change is a doubling of the amplitude of the
signal.
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6. Waveform Synthesis- the simplest method
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a.
Using a single period from a real instrument sound, make
periodic signals or p(t) at
different frequencies to create a range of notes. |
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b.
Copy, Time Warp the p(t) to get a new frequency, and Repeat the
process for a new note |
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7.
Additive Synthesis- rely upon multiple sinusoids added together to
recreate any complex p(t) |
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a. Fourier Analysis can break down any p(t) into sinusoid components
that can be added back together to recreate the original sound. See basic wave forms decomposed in this java applet. |
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b. Banks of sinusoid generators, or oscillators, were what gave the
old '60's synthesizers their unique sounds. |
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c. Sound envelope (attack, decay, sustain, release or ADSR)
shaping
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8. Physical modeling of sounds- what is it? What is its usefulness? |
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a. Using the vast computational power
of modern computers to recreate the energy transfers between strings/fingers
or
air/lips and the instrument itself in order to more
closely mimic reality. Stringed instruments are easier to model than wind
instruments due to the issue of turbulence (chaotic air flow).
b.
Modeling the above using standing & traveling wave equations, energy
transfer, harmonic frequencies
> variables of speed, mass,
tension, mass per unit, restoration coefficients in stringed instruments
(see #13 objective)
c. Role of buffers & delay elements in the guitar model
d. Much more complicated and realistic way of making a digital
instrument.
> Uses all of the
tools that the physics of moving fluids has to offer for woodwinds or the human voice
>Creating a vocal orchestration via digital simulation- the ultimate karoake machine.
e. Objectives #10- 15 relate to this process. |
| 9. Identify
the unique envelopes (visual and auditory) for these instruments: |
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a. guitars- plucked
b. violins- bowed
b. pianos
c. clarinets |
The following are in supplementary reading packets or in web tutorials:
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10. What
are the characteristics
of harmonic oscillators? |
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a. Disturbance caused by a displacement leads to a return to equilibrium.
Kinetic energy changes to potential energy and back again.
b. The amount of restorative force is proportional to the amount of
displacement.
c. The period & frequency of the oscillator is independent of the
amplitude.
d. The period & frequency of the oscillator are dependent upon the mass
and stiffness of the restorative forces (both of which are a function of the
length).
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11. What is resonant energy
transfer? What role does this play in the engineering design of: |
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a. guitars/violins
b. pianos/harpsichords
c. pipe organs
d. buildings
e. aircraft wings
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| 12. Harmonics- how does creating the first, second, third, etc. harmonics change the frequencies heard? |
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a. What is an octave?
b. What frequency arrangements are used in Western music (thanks to the Pythagoreans!)?
> A different way of analyzing chord structures using visual diagrams can be found at the "Shape of a Song". Look at some of the examples. |
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13. Pipe
organs vs. Stringed instruments
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a. Which has more vibrational modes? Which must have at least an antinode at
one "end" of the oscillator?
b. How does a pipe open at both ends sound different from a pipe
closed at one end?
c. What is oscillating in a pipe organ? Why?
d. Why does a concert A (440 Hz) sound different when played on a pipe organ
vs. a stringed instrument? How would they look on the "freq"
display after a Fourier transform?
e. How does length correspond to frequency in both types of instruments? |
The following are from lab work and reading packets:
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| 14. How can echo & reverb
(fast echo) be modeled using the physics of sound? |
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a. secho(t) =decay alpha*s(t-Tdelay)
b. how do you model an echo digitally?
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15. Sound
capture or sound production by speaker/microphones attached to the DSK- how
do these basically function in analog and digital terms?
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| 16. How do
speakers
(like the Gosney Speaker) work? |
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a. How is light (electromagnetic
field- EM) fundamentally different from sound?
b. How can induced
electrical currents occur in a copper coil in the presence of an
accelerating magnet? How can the reverse also happen?
c. How does "b" above relate to the engineering of
speakers/microphones?
d. Describe the sequence that occurs from the moment a sound wave hits a microphone until that
sound is amplified out of a speaker. Include as many specific Chapter 3
terms as you can.
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17. How is this link between
electricity and magnetism used to make an electric guitar? What are the
advantages/disadvantages of an analog electric or digital instrument?
> See how Carlos Santanna's electric guitar functions
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