|
|
Chapter 1 |
|
|
|
|
- How does engineering differ from the
work of scientists?
|
|
|
|
- What steps are involved in doing good
engineering design?
|
|
|
|
|
|
|
|
|
|
|
Chapter 2 |
|
|
|
|
|
|
|
|
[TOP] |
|
|
Chapter 3 |
|
|
|
|
|
|
|
|
|
|
|
|
[TOP] |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Chapter 4 |
[TOP] |
|
|
|
- The focus will be on matrix operations (see Matrix and
Quaternion FAQ for additional help)
- Know how to do the following matrix operations:
> multiply [A] * [B]
> add [A] + [B]
> subtract [A] - [B] (how is this used in the image tracker?)
> multiply by a factor k*[A] (what effects can this produce?)
> multiply by the identity matrix (how is this used in animation for
successive frames?)
> visit the Matrix
Multiplication Demonstration to see this in action
- Be able to explain and demonstrate (and discuss the trade-offs
in processing) for these digital imaging processes:
> edge detection
> motion tracking operations
> noise removal
> sharpening/deblurring and smoothing/blurring (neighborhood matrix
operations)
> methods of partitioning an image for detection
> object counting VAB block
- Visit the computer
graphics, cool imaging
effects, fractal planets, and
digital space imaging website collections to further explore these
concepts and see them illustrated.
|
|
|
|
|
|
|
Chapter 5 |
[TOP] |
|
|
|
-
Bits & Bytes
-
Text as
Numbers : Coding
-
Maintaining
Signal Quality
-
Compression
Ratios
-
Binary
Arithmetic
-
Sampling
Rates
-
Nyquist Rate
-
Aliasing
(resolution, spatial, temporal)
-
Quantization
: Rounding numbers
-
Bit depth or
bit resolution
-
Clipping a
signal due to quantization
-
ASCII Code
for Text
-
Signal-to-Noise Ratio (SNR)
-
Decibel (dB)
& Logarithmic Scales
-
Engineering
as an iterative process
|
|
|
|
|
|
|
Chapter 6 |
|
|
|
|
|
|
|
Chapter 7 |
[TOP] |
|
|
|
|
|
|
Chapter 8 |
|
|
|
|
|