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Chapter 1

Chapter 2

Chapter 3

Chapter 4

Chapter 5

Chapter 6

         

Chapter 7

Chapter 8

Chapter 9

Chapter 10

Chapter 11

Chapter 12

  engineers at a display Chapter 1

MODERN ENGINEERING

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  •  How does engineering differ from the work of scientists?
 
  • What steps are involved in doing good engineering design?
 
   
  guitar & amp Chapter 2

CREATING DIGITAL MUSIC

 

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prism splitting light

Chapter 3

MAKING DIGITAL IMAGES
 

     
   Camercorder in a hand  

IMAGING HARDWARE

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flickering TV set

Chapter 4

MATH YOU CAN SEE

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  • The focus will be on matrix operations (see Matrix and Quaternion FAQ for additional help)
  • Know how to do the following matrix operations:
    > multiply [A] * [B]
    > add  [A] + [B]
    > subtract  [A] - [B] (how is this used in the image tracker?)
    > multiply by a factor k*[A] (what effects can this produce?)
    > multiply by the identity matrix (how is this used in animation for successive frames?)
    > visit the Matrix Multiplication Demonstration to see this in action
  • Be able to explain and demonstrate (and discuss the trade-offs in processing) for these digital imaging processes:
    > edge detection
    > motion tracking operations
    > noise removal
    > sharpening/deblurring and smoothing/blurring (neighborhood matrix operations)
    > methods of partitioning an image for detection
    > object counting VAB block
  • Visit the computer graphics, cool imaging effects, fractal planets, and digital space imaging website collections to further explore these concepts and see them illustrated.
 

Magnifying glass

Chapter 5

DIGITIZING THE WORLD

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  • Bits & Bytes
  • Text as Numbers : Coding
  • Maintaining Signal Quality
  • Compression Ratios
  • Binary Arithmetic
  • Sampling Rates
  • Nyquist Rate
  • Aliasing (resolution, spatial, temporal)
  • Quantization : Rounding numbers
  • Bit depth or bit resolution
  • Clipping a signal due to quantization
  • ASCII Code for Text
  • Signal-to-Noise Ratio (SNR)
  • Decibel (dB) & Logarithmic Scales
  • Engineering as an iterative process
Chapter 6

CODING for STORAGE & SECRECY

  Satelite receiver Chapter 7

COMMUNICATING with 1's & 0's

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  Stack of radio reception equipment Chapter 8

NETWORKS & THE INTERNET

   

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IOngineering @ St. Mark's School of Texas
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